Preview of SfM + texture mapping

A few people in the past have expressed interest in texture mapping the point clouds from SfM. I said I probably won’t get around to writing software for it, even though I’ve done it before. Guess what? I’ve back flipped and have decided to do it! Here’s a sneak preview …



The pipeline is as follows:

RunSFM -> Meshlab -> TextureMesh (new program I wrote) -> ViewMesh (custom viewer)

The Meshlab step is a manual process, but can be automated using their server program. The output mesh is a custom, but easy to read, text format. I haven’t looked around for any standardised format.

More details to come in the following days. First, I need to package up the software, write instructions and a guide on how to use Meshlab.

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