# Microsoft Developer Studio Project File - Name="ANN" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=ANN - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ANN.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ANN.mak" CFG="ANN - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ANN - Win32 MinSizeRel" (based on "Win32 (x86) Static Library")
!MESSAGE "ANN - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ANN - Win32 RelWithDebInfo" (based on "Win32 (x86) Static Library")
!MESSAGE "ANN - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ANN - Win32 MinSizeRel"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "MinSizeRel"
# PROP BASE Intermediate_Dir "MinSizeRel"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "F:\Register3D_wx\Register3D_wx\ann_1.1.2\lib\MinSizeRel"
# PROP Intermediate_Dir "MinSizeRel"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_DLL" /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O1 /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /I "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /I "e:\wxWidgets-2.9.1\include" /I "e:\GnuWin32\include" /I "E:\GnuWin32\include\gsl" /I "E:\glew\glew-1.5.8\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /D "NDEBUG" /D "_ATL_DLL" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MBCS" /D CMAKE_INTDIR=\"MinSizeRel\" /FD /Zm1000  UNICODE _UNICODE   /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /i "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /i "e:\wxWidgets-2.9.1\include" /i "e:\GnuWin32\include" /i "E:\GnuWin32\include\gsl" /i "E:\glew\glew-1.5.8\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Cmds="C:\Program Files\CMake 2.8\bin\cmake.exe" -E make_directory F:/Register3D_wx/Register3D_wx/ann_1.1.2/lib/MinSizeRel 	if errorlevel 1 goto :VCReportError
# End Special Build Tool

!ELSEIF  "$(CFG)" == "ANN - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "F:\Register3D_wx\Register3D_wx\ann_1.1.2\lib\Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /D "WIN32" /D "NDEBUG" /D "_LIB" /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /Ob2 /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /I "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /I "e:\wxWidgets-2.9.1\include" /I "e:\GnuWin32\include" /I "E:\GnuWin32\include\gsl" /I "E:\glew\glew-1.5.8\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_WINDOWS" /D "_MBCS" /D CMAKE_INTDIR=\"Release\" /FD /Zm1000  UNICODE _UNICODE   /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /i "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /i "e:\wxWidgets-2.9.1\include" /i "e:\GnuWin32\include" /i "E:\GnuWin32\include\gsl" /i "E:\glew\glew-1.5.8\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Cmds="C:\Program Files\CMake 2.8\bin\cmake.exe" -E make_directory F:/Register3D_wx/Register3D_wx/ann_1.1.2/lib/Release 	if errorlevel 1 goto :VCReportError
# End Special Build Tool

!ELSEIF  "$(CFG)" == "ANN - Win32 RelWithDebInfo"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "RelWithDebInfo"
# PROP BASE Intermediate_Dir "RelWithDebInfo"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "F:\Register3D_wx\Register3D_wx\ann_1.1.2\lib\RelWithDebInfo"
# PROP Intermediate_Dir "RelWithDebInfo"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /D "WIN32" /D "NDEBUG" /D "_LIB" /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /I "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /I "e:\wxWidgets-2.9.1\include" /I "e:\GnuWin32\include" /I "E:\GnuWin32\include\gsl" /I "E:\glew\glew-1.5.8\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_WINDOWS" /D "_MBCS" /D CMAKE_INTDIR=\"RelWithDebInfo\" /FD /Zm1000  UNICODE _UNICODE   /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /i "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /i "e:\wxWidgets-2.9.1\include" /i "e:\GnuWin32\include" /i "E:\GnuWin32\include\gsl" /i "E:\glew\glew-1.5.8\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Cmds="C:\Program Files\CMake 2.8\bin\cmake.exe" -E make_directory F:/Register3D_wx/Register3D_wx/ann_1.1.2/lib/RelWithDebInfo 	if errorlevel 1 goto :VCReportError
# End Special Build Tool

!ELSEIF  "$(CFG)" == "ANN - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "F:\Register3D_wx\Register3D_wx\ann_1.1.2\lib\Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /D "WIN32" /D "_DEBUG" /D "_LIB" /FD /c
# ADD CPP /nologo /MDd /W3 /GR /GX /Zi /Od /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /I "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /I "e:\wxWidgets-2.9.1\include" /I "e:\GnuWin32\include" /I "E:\GnuWin32\include\gsl" /I "E:\glew\glew-1.5.8\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /I "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /D "_DEBUG" /D "WIN32" /D "_LIB" /D "_WINDOWS" /D "_MBCS" /D CMAKE_INTDIR=\"Debug\" /FD /GZ /Zm1000 /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src" /i "e:\wxWidgets-2.9.1\lib\vc_lib\mswud" /i "e:\wxWidgets-2.9.1\include" /i "e:\GnuWin32\include" /i "E:\GnuWin32\include\gsl" /i "E:\glew\glew-1.5.8\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\include" /i "F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\..\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Cmds="C:\Program Files\CMake 2.8\bin\cmake.exe" -E make_directory F:/Register3D_wx/Register3D_wx/ann_1.1.2/lib/Debug 	if errorlevel 1 goto :VCReportError
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "ANN - Win32 MinSizeRel"
# Name "ANN - Win32 Release"
# Name "ANN - Win32 RelWithDebInfo"
# Name "ANN - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\ANN.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\bd_fix_rad_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\bd_pr_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\bd_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\bd_tree.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\brute.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_dump.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_fix_rad_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_pr_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_search.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_split.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_tree.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_util.cpp
# ADD CPP /TP
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\perf.cpp
# ADD CPP /TP
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\bd_tree.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_fix_rad_search.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_pr_search.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_search.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_split.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_tree.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\kd_util.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\pr_queue.h
# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\pr_queue_k.h
# End Source File
# End Group
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt

!IF  "$(CFG)" == "ANN - Win32 MinSizeRel"

# PROP Ignore_Default_Tool 1
USERDEP__CMAKE="F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	"C:\Program Files\CMake 2.8\share\cmake-2.8\Templates\CMakeVisualStudio6Configurations.cmake"	"F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	
# Begin Custom Build - Building Custom Rule F:/Register3D_wx/Register3D_wx/ann_1.1.2/src/CMakeLists.txt
InputPath=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt

"ANN.dsp.cmake" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"C:\Program Files\CMake 2.8\bin\cmake.exe" -HF:/Register3D_wx/Register3D_wx -BF:/Register3D_wx/Register3D_wx 
	if errorlevel 1 goto :VCReportError 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "ANN - Win32 Release"

# PROP Ignore_Default_Tool 1
USERDEP__CMAKE="F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	"C:\Program Files\CMake 2.8\share\cmake-2.8\Templates\CMakeVisualStudio6Configurations.cmake"	"F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	
# Begin Custom Build - Building Custom Rule F:/Register3D_wx/Register3D_wx/ann_1.1.2/src/CMakeLists.txt
InputPath=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt

"ANN.dsp.cmake" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"C:\Program Files\CMake 2.8\bin\cmake.exe" -HF:/Register3D_wx/Register3D_wx -BF:/Register3D_wx/Register3D_wx 
	if errorlevel 1 goto :VCReportError 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "ANN - Win32 RelWithDebInfo"

# PROP Ignore_Default_Tool 1
USERDEP__CMAKE="F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	"C:\Program Files\CMake 2.8\share\cmake-2.8\Templates\CMakeVisualStudio6Configurations.cmake"	"F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	
# Begin Custom Build - Building Custom Rule F:/Register3D_wx/Register3D_wx/ann_1.1.2/src/CMakeLists.txt
InputPath=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt

"ANN.dsp.cmake" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"C:\Program Files\CMake 2.8\bin\cmake.exe" -HF:/Register3D_wx/Register3D_wx -BF:/Register3D_wx/Register3D_wx 
	if errorlevel 1 goto :VCReportError 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "ANN - Win32 Debug"

# PROP Ignore_Default_Tool 1
USERDEP__CMAKE="F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	"C:\Program Files\CMake 2.8\share\cmake-2.8\Templates\CMakeVisualStudio6Configurations.cmake"	"F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt"	
# Begin Custom Build - Building Custom Rule F:/Register3D_wx/Register3D_wx/ann_1.1.2/src/CMakeLists.txt
InputPath=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\CMakeLists.txt

"ANN.dsp.cmake" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"C:\Program Files\CMake 2.8\bin\cmake.exe" -HF:/Register3D_wx/Register3D_wx -BF:/Register3D_wx/Register3D_wx 
	if errorlevel 1 goto :VCReportError 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=F:\Register3D_wx\Register3D_wx\ann_1.1.2\src\Makefile
# End Source File
# End Target
# End Project
